WARRIORS OROCHI 3 HYPER
Joan of Arc had a heart, would she give it as a gift? Not if she’s
the Maid of Orleans depicted here, she’d more likely rip it out with
something pointy and stompity-stomp upon it.
After all, this is war. RARRRHHHHHHHHHHH! It’s so warry that the
and Samurai Warriors have put aside their differences,
joined up with peeps from the likes of
Dead or Alive,
Ninja Gaiden and
Bladestorm (Joanie’s usual haunt), convened over a bevvie and
thought, “Shit, we’d better do something about that fucking massive
hydra that’s kinda depleting us.” Yep, you know that adage ‘two
heads are better than one’? Maybe so, but eight really, really burn
if you’re on the receiving end.
So, historical accuracy’s been gleefully hurled through the window,
kicked along the track a bit and then shot from a cannon way over
yonder, all in favour of insane action. Seriously, how many fighting
games do you get hacky/slashy 700+ hit combos in?
Your quest involves three upgradable fighters heading off to do the
hydra tussle, and realising they’re pushing copious malodorous
excrement uphill before some mystical fairy godmother chick pops by
and sends them back in time (cheers Huey of Lewis) to recruit more
help. Umm, we think. It’s a bit confuddling.
Further to that rather repetitive main campaign, this ‘Hyper’
WO3 adds some straight-out three-on-three fighting action in
what’s appropriately called ‘duel’ mode. But what else is new and
Well, there’s slowdown – and those gigantic hordes of hacky/slashy
fodder regularly tend to flicker in and out of existence. Even the
hydra has problems with temporal stability. Then there’s the
GamePad, which only echoes what’s onscreen, unless you get into a
Now listen to us good and listen well. There’s much massive mashy
madness to repel... But the armour’s a smidge rusty.