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POSTED
13/4/11
CHIME SUPER DELUXE
Zoë Mode
PS3/PSN (also on Xbox 360/XBLA, PC)
What was that
all about?!
As appropriate a first reaction as any to this initially mind-fuckletating
musical puzzler that purloins hunks of
Tetris, Lumines,
Rampart and Qix, bangs them all together and spits them
out as a trippy, chilled-out puzzler. On the surface at least, for
delve deeper and to fulfil the aim of the game then chilled isn’t
exactly the state you’ll find yourself in.
To the accompaniment of 10 tracks from musical luminaries such as
Moby, Paul Orbital, Fred Lemon Jelly and even Philip Glass (although
sadly it isn’t the South Park-featured ‘Happy’ song), you
plop down Tetris-esque
pieces in various griddy things. Rather than being comprised of four
blocks as per Alexey Pajitnov’s bundle of blocky joy, here you’re
dealing with five square thingies. Pressure!
The idea is to lay these pieces down to form ‘quads’ – congregations
of three-by-three squares or more - which count towards your
coverage of the grid. Form the minimum requirement and the creation
starts filling in. Add more quadlaciousness before the timer says ‘BZZT!’
(figuratively) and you’ll score more.
Coverage is that aforementioned aim of the game. You’ll aspire to
100 percent, but you’ll be bloody lucky to achieve it.
Harking back to musicality, placement of quads and size seems to
have an effect on the music you hear, as a ‘beatline’ triggers stuff
as it passes. Kinda like a LEGO Duplo sequencer.
Two can coexist on one grid, being all nice and co-operative, or up
to four can thieve the toil of others and really give karma the
middle digit. If the pressure gets too pressurey you can always opt
for the ‘free mode’, where you can just faff with shapes without all
that fascist completionistic drama.
Sure, it’s hippy and trippy, but this time the smelly buggers did
good.
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CLICK
THIS!
CLICK
THIS!
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