PS3/PSN (also on
goo, blue goo. Gooey, gooey. Blue goo, new goo. Gluey, gluey. Right,
we’d better get busy before Dr Seuss’ estate goes the jacksie sue...
We hark back to that most classic piece of 20th century literature (Fox
in Socks, for any philistines reading) as goo is everywhere
in the aceroonie-looking Puddle. We guess forming examples of
the titular two-syllabler would be difficult without it. You can’t
make puddles out of solid stuff.
The goo in question is many and varied in this entry to the genre
that is puzzle: water, fertilizer, petrol, nitro-glycerine, molten
alloy... Hmm, that last one sorta fucks up our solid stuff theory.
Controls couldn’t be simpler if you jammed a crayon into their
cranium: tilt left, tilt right. The object is to channel your
currently assigned goo through various obstacle courses, getting
enough safely from pointy-pointy A to pointy-pointy B. This, of
course – well, of course assuming that you know how fluid tends to
work - relies upon harnessing inertia, momentum and other physicsy
The PS3 offers three control choices. Left and tight trigger (OK),
Move (meh), and the DualShock’s inbuilt motion sensors, which is the
equivalent of baby bear’s porridge – Just Right. Which confuses us,
as porridge is generally oaty, whilst Just Right is more of a wheaty,
ricey, corny and sultanafied concoction. What gives, Mr Kellogg?
To summarise, we’re talking a sort of liquid Lemmings,
purloining elements from World of
Goo, Marble Madness, Flower,
Insanely Twisted Shadow Planet,
Mercury Hg and LocoRoco,
along with elements from the periodical table, where as well as all
the latest in magazines you’ll find several two letter symbols
describing assorted chemicals – assuming you remove Al from the
equation (poor aluminium), as naturally it’s just the periodic
Warning; a synonym for Puddle in this instance is ‘Stress’.
It never-ever lets up. Hair will be torn out, at which time that
gluey, gluey may prove rather handy.