review
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POSTED 20/9/16


RECORE

Comcept/Armature Studios/Microsoft Studios



Sorry squire, I’ve scratched the ReCore...

It must be all that bloody dust. Seriously, Earth was rendered uninhabitable by a plague of dust devils, so rockets were rocketed off to planet Far Eden with plans to have ‘corebots’ make the place all comfy-like before shipping all of the non-dusty bits of Earth there and everybody living happily ever after.

Something went seriously belly up though, as our heroine Joule Adams discovers upon awaking from a 200 year beauty nap. There’s not a living soul in sight, but luckily she has her robo-pup Mack to keep her company. It also comes in handy for, well, lots of stuff – including helping stave off giant corebots that seem to have succumbed to robo-space madness.

ReCore is a fairly typical third-person shatformer – that’s shooter/platformer - reminiscent of the likes of Resistance and Ratchet and Clank (but without the latter’s super-funkified weaponry). You’re shooty things are fairly rudimentary, but can be upgraded via progress and the odd treasure chest discovery. There’s even a colour theory thing going on. Got a red enemy? Switch your gun to red mode for extra blamminess.

Mega’s handling is really Joule... erm, Joule’s handling is really mega, especially the old double jump then dash through the air trick. Other than occasional bugs like respawning continually in mid-air with no way of countering it save for restarting, and loading times that make you suspect that the game’s pissed off down to the pub to knock down a couple of pints before coming back to work, ReCore is initially really fun.

But after a few hours you realise it’s just a grindy schlep quest to unlock a new section, flambé some bots, backtrack a bit, find some pretty balls and crafty stuff, then rinse and repeat.

Worst of all though, Far Eden is prone to massive dust storms too. Time for another planet hop!

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.