at the sadness of the world. Cry so long you break its cold, and you
hear the gathering sounds... NOT NOW JAMES, WE'RE BUSY!
Yep gather sounds, hear them, see them, feel them – hell, even touch
them if you dig grubby fingerprints all over your screen. This is
Sound Shapes’ thang.
A conglomeration of classic platforming tropes – you’re a fried egg
with an eye in it that rolls, jumps, swims and occasionally goes all
flitty in a UFO - the level design interacts with the music. Or the
other way about. At any rate, hit a ‘note’ and it triggers a sound,
as do encountered nasties, emitting bleeps and bloops as they blurt
forth red death. Yep, if anything’s scarlet, run like it’s a harlot
(insert better rhyme if you’re unhappy with ours).
Sound Shapes could have had the name ‘Pixeljunk’ sticky-taped
on and nobody would’ve raised something raiseable. Visually
reminiscent of LocoRoco, functionally reminiscent of the
lovely Chime, several
designers’ visuals are accompanied by tunes from musos including
Beck and that dude who dresses like a dead mouse. Fucked if we can
remember his name though...
The campaign, accessed as a series of LP tracks, only takes a few
hours – and you’ll discover mucho frustration throughout.
No-no-no-no-no-no-no-no-no-no-no-no there’s no limit on lives
though. Knock this over and you unlock ‘Death Mode’, where you’re
tasked with gathering mucho notes in bugger all time, and the acer
‘Beat School’ – kinda Cubase Very-Lite where you recreate music
tracks by sticking notes where they should be stuck.
Sound Shapes also packs a
LittleBigPlanet-like level creator, with the usual
share-ability. Plus, buy PS3 and get Vita free, or verse-vica, and
share your progress between them by going cloudy.
Laugh at the wonder of it all. Laugh so loud you break your fall,
and you hear the gathering sounds…