SWITCH GALAXY ULTRA
like a good shroom.
Erm, weíre sorry, weíll type that again.
We like a good shoom.
The ultimate shoom experience is
Wipeout. Switch Galaxy
Ultra takes cues from that in
its futuristic pointy-pointy spaceship race vibe, combining it with
Rock Band Blitz-styled
track switching (minus the rhythmic gymnastics).
space pilot Vince Vance. Youíre it and a bit, so youíre tasked with
collecting rare mineral tantalum because, well, stuff. All of which
is narrated via a swish comic thatís unlocked as you progress.
The tracks on which you shoom start as exceedingly
basic affairs, but delve deeper and myriad stuff to bump into, hurt
you and otherwise really shit you reveal themselves.
Initially the aim appears to be speediness, and that can get manic
expediently, making Ďfreneticí seem like a simile for Ďmellowí. But
thatís ancillary to tantalum requirements. If you donít have enough,
you canít progress without previous level grinding. This is
bummeriffic, for you only collect tantalum mid-level when rails are
jettisoned for a jarring and distressingly loose 3D trench run
affair, where you may appear to be aligned perfectly with glowy
mineral lumps, only to shoom right past them. You can redo the
level, but grindy-grindy-grindy grind. Plus youíll likely
inexplicably miss some again anyway.
Otherwise, despite a
slightly convoluted map screen, presentation is exemplary. Synth
tunes warble away like a very early Human League on happy pills,
while the scenery you donít really see as youíre busy not hitting
stuff is often stunning (SMACK! BUGGER!)
Also, if you just
canít get enough (yeah, yeah, wrong í80s synth band), thereís DLC
available which adds lots, costs little and sees all proceeds
donated to a childrenís charity. Respect.
If youíre craving
the next Wipeout, SGU isnít it. Its pace also
isnít for the shite of hand. But valiant types will find that it
does give reasonable shoom.