review
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      POSTED 30/12/14


SWITCH GALAXY ULTRA

Atomicom



We like a good shroom.

Erm, weíre sorry, weíll type that again. We like a good shoom.

The ultimate shoom experience is Wipeout. Switch Galaxy Ultra takes cues from that in its futuristic pointy-pointy spaceship race vibe, combining it with Rock Band Blitz-styled track switching (minus the rhythmic gymnastics).

Youíre space pilot Vince Vance. Youíre it and a bit, so youíre tasked with collecting rare mineral tantalum because, well, stuff. All of which is narrated via a swish comic thatís unlocked as you progress.

The tracks on which you shoom start as exceedingly basic affairs, but delve deeper and myriad stuff to bump into, hurt you and otherwise really shit you reveal themselves.

Initially the aim appears to be speediness, and that can get manic expediently, making Ďfreneticí seem like a simile for Ďmellowí. But thatís ancillary to tantalum requirements. If you donít have enough, you canít progress without previous level grinding. This is bummeriffic, for you only collect tantalum mid-level when rails are jettisoned for a jarring and distressingly loose 3D trench run affair, where you may appear to be aligned perfectly with glowy mineral lumps, only to shoom right past them. You can redo the level, but grindy-grindy-grindy grind. Plus youíll likely inexplicably miss some again anyway.

Otherwise, despite a slightly convoluted map screen, presentation is exemplary. Synth tunes warble away like a very early Human League on happy pills, while the scenery you donít really see as youíre busy not hitting stuff is often stunning (SMACK! BUGGER!)

Also, if you just canít get enough (yeah, yeah, wrong í80s synth band), thereís DLC available which adds lots, costs little and sees all proceeds donated to a childrenís charity. Respect.

If youíre craving the next Wipeout, SGU isnít it. Its pace also isnít for the shite of hand. But valiant types will find that it does give reasonable shoom.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.