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POSTED 24/2/12

ULTIMATE MARVEL VS CAPCOM 3 VITA
Capcom



The
heat is on, oh it’s on the streets – and the train, in the back of
taxis, on planes and even sometimes at home. Oh, and inside your
head, on every beat, of course.
Us, random? Never! We’re just fucking about as we’re unsure how to
review something that, more or less, we’ve already reviewed twice
already, here and
here.
This portable incarnation of the Ultimate remix of Marvel
vs Capcom 3, impressively, is almost indistinguishable from its
PS3 counterpart. Yep, them’s fighting words – appropriately for a
brawler, we suppose - but they’s be being true dinks honest really
and all. OK, so anally-retentive types may notice a few less
textures and things – go do something useful and utilise that
sphincter rigidity for squeezing out diamonds or summat, ‘k?
Really, there’s precious little difference here, with impressive
speed and gameplay the go, and all the options you’d expect such as
online multiplayer present and accounted for. All the characters of
the correspondingly titled console variant have passed roll call,
and, erm, we’re running out of stuff to type.
Some nods to the Vita’s specialness have been incorporated, most
notably touch control fighting. Whilst we had close to NFI what we
were doing, touch-mashing the screen allowed us more carnageous
death-dealing than playing with regular controls. This is, most
likely, an indictment upon our consummate shitness at fighting
games, rather than any ringing endorsement of the control method.
But hey, have a play yourself; you may dig it more than Mike Haggar
digs his rotisserie chickens.
UMVC3V really is a consummate fighter, offering the clueless
enough fun to avoid snoredom, and those after a deeper experience
the chance to show off their impressive ability to memorise
approximately 50,000,000,000 different combos (give or take a few
billion).
Tell me can you feel it?
 
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