review
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POSTED 24/2/12


ULTIMATE MARVEL VS CAPCOM 3 VITA

Capcom



MMMmmm... chicken!

The heat is on, oh it’s on the streets – and the train, in the back of taxis, on planes and even sometimes at home. Oh, and inside your head, on every beat, of course.

Us, random? Never! We’re just fucking about as we’re unsure how to review something that, more or less, we’ve already reviewed twice already, here and here.

This portable incarnation of the Ultimate remix of Marvel vs Capcom 3, impressively, is almost indistinguishable from its PS3 counterpart. Yep, them’s fighting words – appropriately for a brawler, we suppose - but they’s be being true dinks honest really and all. OK, so anally-retentive types may notice a few less textures and things – go do something useful and utilise that sphincter rigidity for squeezing out diamonds or summat, ‘k?

Really, there’s precious little difference here, with impressive speed and gameplay the go, and all the options you’d expect such as online multiplayer present and accounted for. All the characters of the correspondingly titled console variant have passed roll call, and, erm, we’re running out of stuff to type.

Some nods to the Vita’s specialness have been incorporated, most notably touch control fighting. Whilst we had close to NFI what we were doing, touch-mashing the screen allowed us more carnageous death-dealing than playing with regular controls. This is, most likely, an indictment upon our consummate shitness at fighting games, rather than any ringing endorsement of the control method. But hey, have a play yourself; you may dig it more than Mike Haggar digs his rotisserie chickens.

UMVC3V really is a consummate fighter, offering the clueless enough fun to avoid snoredom, and those after a deeper experience the chance to show off their impressive ability to memorise approximately 50,000,000,000 different combos (give or take a few billion).

Tell me can you feel it?

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.