What was that
Six years ago, that was our first reaction to this initially mind-fuckletating
PS3 musical puzzler, which purloined hunks of
Rampart and flocculent deity Jeff Minter’s Psychedelia, banged
them together and spat them
out as a trippy, chilled-out puzzler. On the surface at least, for
deeper delving soon indicated that the aim of the game was anything
To the accompaniment of tracks from musical luminaries such as
the stupidly named Chvrches, Kavinsky and even minimal music pioneer
Steve Reich, you
plop down Tetris-esque
pieces in various griddy things. However, rather than being comprised of four
blocks as per Alexey Pajitnov’s bundle of blocky bliss, here you’re
dealing with five square thingies. Pressure!
The idea is to lay these pieces down to form ‘quads’ – congregations
of three-by-three squares or more - which count towards your
coverage of the grid. Form the minimum requirement and the creation
starts filling in. Add more quadlaciousness before the timer says ‘BZZT!’
(figuratively) and you’ll score more.
Coverage is that aforementioned aim of the game. You’ll aspire to
100 percent, but you’ll be bloody lucky to achieve it.
Harking back to musicality, placement of quads and size affects the music you hear, as a ‘beatline’ triggers stuff
as it passes. Kinda like a LEGO Duplo sequencer.
There are 16 levels this time around, and new modes deliver
everything from limited lives – have a few pieces dissolve by
hanging around too long and you’re toast - to harsher time
The only real downside is that visuals are way
too garish for their own good at times, interfering with an already
super-challenging game mechanic.
Sure, it’s hippy and trippy, but this time the smelly buggers did