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can see the colours!Ē Ė Lisa Simpson.
Yes, the most wonderfully brainy Simpson of all was royally off her
permanently yet-to-flower breasty-bits when her visual and aural
senses went all congealy at Duff Gardens. You could be straighter
than Neddily-Ned Flanders, stick on Dyad and suddenly know
what trippingís like. Well, weíre guessing, ícos weíd never, ever do
something naughty like that, natch...
Itís easy to throw possible influences out there Ė so we will.
Child of Eden (so Rez
as well), Lumines,
F-Zero Ė but genre-wise Dyadís all of them, none of them,
bits of them and bits of other things. Itís a shooter, but it isnít.
Itís a puzzler, but it isnít. Itís a racer, but it isnít.
Yeah, right now weíre making about as much sense as we normally do,
but Dyadís the sort of wondrously confuddling concoction that
electrozaps senses that you didnít realise had fizzled down to
autopilotesque nubs. Through 27 trippy levels it hypnotises visually
and captivates aurally, beckoning you to chill. But relax too much
and youíll never achieve set goals (which, rare for a PSN release,
hold the foul temptress lure of a platinum trophy). Itís one of
those riddle/enigma/conundrum concoctions and, if you hadnít guessed
already, we reckon itís ace.
Missions vary, from simply traversing various kaleidoscopic tunnels
as speedily as possible to specific enemy picking-off. The latter
has an effect on the former, however, so the quicker you accurately
zot bad vectory things, the quicker your good vectory thing shooms
to scorevana. So, you can be completely at one, collide with a
gremmie and jolt back to reality quicker than Speedy Gonzales with a
nitrous button. Ow!
Simple enough to engage, but challenging enough to, umm, challenge,
Dyad wonít click with everybody. But those with which it does
will be hooked...