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POtSED 18/12/14
FLYHUNTER ORIGINS
Steel Wool Games/Ripstone
Flies. We fucking hate them. Big mofo ones? More so. Something that
hunts them though? Hey, it’s not all so bad...
Which would be
a dismissive yet accurate way of finalising this review, save for
the fact that we’ve only just begun.
So, you’re Zak, you’re a
one-eyed janitor vaguely reminiscent of Gru’s minions, and you’re
(appropriately, we guess) charged with mopping up a mess involving
jettisoned fly supplies and assorted crew members from the cargo
spaceship in which you undertake your janitorial responsibilities.
Your clean-up gig entails grabbing a flyswatter, and eventually
a raygun (raygun, do you gotta raygun? Umm yes, Bis, we just
established that). This happens on Earth. Everything is very big,
for, it transpires, you aren’t. Imagine a collision of A Bug’s
Life with Donkey Kong Country and you’ll be on the
right wavelength visually. Then swat at it.
Gameplay-wise,
however, while an OK platformer that pays due respects to physics,
Flyhunter Origins is no DKC. Still, that’s a lofty
aim when DKC is platforming nirvana (run, Kurt, run!)
So, you
run, you jump, you double jump, you occasionally go all Jesus to
walk on water and you collect bug eggs for currency and white blobs
for, erm, completionism. We think. You can use the currency for a
handful of weapon upgrades.
Every so often it’s big bug boss
time, and you’ll be thrown into a 3D level that looks vaguely
similar to a botanical After
Burner. But it’s dead easy as
you keep going until you dish out that final swat – plus no fighter
jets assail you, which is nice.
Flyhunter Origins is
a competent, fairly easy platformer that certainly doesn’t outstay
its welcome. But it’s been done much better on the Vita by the likes
of Rayman.
Still, it’s keenly priced, so it’s pretty fly for a mite buy.
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CLICK
THIS!
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THIS!
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