Steel Wool Games/Ripstone
Flies. We fucking hate them. Big mofo ones? More so. Something that
hunts them though? Hey, itís not all so bad...
Which would be
a dismissive yet accurate way of finalising this review, save for
the fact that weíve only just begun.
So, youíre Zak, youíre a
one-eyed janitor vaguely reminiscent of Gruís minions, and youíre
(appropriately, we guess) charged with mopping up a mess involving
jettisoned fly supplies and assorted crew members from the cargo
spaceship in which you undertake your janitorial responsibilities.
Your clean-up gig entails grabbing a flyswatter, and eventually
a raygun (raygun, do you gotta raygun? Umm yes, Bis, we just
established that). This happens on Earth. Everything is very big,
for, it transpires, you arenít. Imagine a collision of A Bugís
Life with Donkey Kong Country and youíll be on the
right wavelength visually. Then swat at it.
however, while an OK platformer that pays due respects to physics,
Flyhunter Origins is no DKC. Still, thatís a lofty
aim when DKC is platforming nirvana (run, Kurt, run!)
run, you jump, you double jump, you occasionally go all Jesus to
walk on water and you collect bug eggs for currency and white blobs
for, erm, completionism. We think. You can use the currency for a
handful of weapon upgrades.
Every so often itís big bug boss
time, and youíll be thrown into a 3D level that looks vaguely
similar to a botanical After
Burner. But itís dead easy as
you keep going until you dish out that final swat Ė plus no fighter
jets assail you, which is nice.
Flyhunter Origins is
a competent, fairly easy platformer that certainly doesnít outstay
its welcome. But itís been done much better on the Vita by the likes
Still, itís keenly priced, so itís pretty fly for a mite buy.