|  |  |  | POtSED 18/12/14 
 
  FLYHUNTER ORIGINS
 
 Steel Wool Games/Ripstone
 
 
     
 
  
			
			
			Flies. We fucking hate them. Big mofo ones? More so. Something that 
			hunts them though? Hey, it’s not all so bad...
 Which would be 
			a dismissive yet accurate way of finalising this review, save for 
			the fact that we’ve only just begun.
 
 So, you’re Zak, you’re a 
			one-eyed janitor vaguely reminiscent of Gru’s minions, and you’re 
			(appropriately, we guess) charged with mopping up a mess involving 
			jettisoned fly supplies and assorted crew members from the cargo 
			spaceship in which you undertake your janitorial responsibilities.
 
 Your clean-up gig entails grabbing a flyswatter, and eventually 
			a raygun (raygun, do you gotta raygun? Umm yes, Bis, we just 
			established that). This happens on Earth. Everything is very big, 
			for, it transpires, you aren’t. Imagine a collision of A Bug’s 
			Life with Donkey Kong Country and you’ll be on the 
			right wavelength visually. Then swat at it.
 
 Gameplay-wise, 
			however, while an OK platformer that pays due respects to physics,
			Flyhunter Origins is no DKC. Still, that’s a lofty 
			aim when DKC is platforming nirvana (run, Kurt, run!)
 
 So, you 
			run, you jump, you double jump, you occasionally go all Jesus to 
			walk on water and you collect bug eggs for currency and white blobs 
			for, erm, completionism. We think. You can use the currency for a 
			handful of weapon upgrades.
 
 Every so often it’s big bug boss 
			time, and you’ll be thrown into a 3D level that looks vaguely 
			similar to a botanical After 
			Burner. But it’s dead easy as 
			you keep going until you dish out that final swat – plus no fighter 
			jets assail you, which is nice.
 
 Flyhunter Origins is 
			a competent, fairly easy platformer that certainly doesn’t outstay 
			its welcome. But it’s been done much better on the Vita by the likes 
			of Rayman. 
			Still, it’s keenly priced, so it’s pretty fly for a mite buy.
 
 
     
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