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POSTED 8/11/13


FURMINS

Beatshapers
Vita/PSN

Bloody Isaac Newton. Oh, and that Al Einstein bloke. Bastards!

If not for them life would be so much simpler. Everything would just float about freely. You wouldn’t be able to drop stuff on your toes and make them all smushy. You could chuck a ball for miles and think that you’re really ace and sporty. But no, those guys had to invent this gravitational thing, and now we’re stuck with it...

Without it there’d also be no Angry Birds, in fact the puzzle game genre would be decimated. Which leads us, egregious educational erroneousness notwithstanding, to Furmins. It’s a physics-based puzzler which would be stuffed without gravity. But you likely guessed that by now.

In a scarcely unique scenario, you’ve any amount from one to several Furmins – furry round thingummies - to assist in relocating from point A to point B. Innumerable impediments stand between these two points, from things that just stop your progression through to things that REALLY stop your progression, like holes. Various levels pluck various implements from an impressively varied arsenal – everything from pong bats to ice cubes and much besides - that can be used all touch screen placement strategically to let your little fuzzimal pass before something heavy does its go-plop-now thing.

The A to B schtick’s only one aim. You also need to complete levels within time limits, and collect lollies. As such, different strategies will often be needed on the same level – nail the time, then you can spend longer nutting out hitting sweeties while still getting el Furminosa goalwards.

If stuff like Crazy Machine Elements, Leedmees, The Splatters and something we’re thinking of but can’t remember the name of appeal, then you’ll get all yay over this.

For those who find such things just make their brains hurt, there, there. Big Brother exists...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2017. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.