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POSTED
18/6/14
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ENTWINED
Sony
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Two
lovers entwined pass me by, and heaven knows I’m mesmerised now...
These lovers are a fish and a bird. As the latter generally tend
to eat the former, it’s likely a good thing that they’re mostly
separated in this trippy experience thing. Still, when they do unite
they morph into a dragon, so we guess they’re chomp-proof. But then
love, love will tear them apart, again.
Looking like escapees
from Flow, fishy and birdie
are each assigned a screen side. They shimmy around their half
circles all Gyruss-like as they shoom through psychedelic
tunnels, but shooting isn’t the vibe. Instead, they gulp orbs
matching their colour (orange or blue, if it’s that important to
you) and synch through an increasingly difficult array of gates that
also match their colour (orange or blue, but we already mentioned
that – just checking if you’re paying attention).
Fishy and
birdie are controlled via the two analog sticky things that jut
upwards from your controller. If you’ve all the coordination of a
walrus playing Just Dance
then you are, frankly, fucked.
Yep, it’s a hand/eye
coordination workout. We’ve encountered petri dishes that are
deeper, but Entwined is masochistically engaging, for the
pointy end levels have you fighting natural symmetry instincts to
wiggle different ways at the same time. Or waggle, if you prefer.
There aren’t lives, you just amass orbs on both sides until
you’re go for coupling. Miss something and your orb count seog
sdrawkcab. As such, if you’re particularly crap, you can plod on for
hours trying to complete a level. Joy. Extra challenge modes just
ask you to survive, and that about wraps things up.
While
taking cues from the likes of Flower,
Journey and Rez
in artsy intent, Entwined doesn’t match their brilliance.
But as a chilled-out diversion it may keep you happy in the haze of
a drunken hour.
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